# ONNX Runtime Web ONNX Runtime Web is a Javascript library for running ONNX models on browsers and on Node.js. ONNX Runtime Web has adopted WebAssembly and WebGL technologies for providing an optimized ONNX model inference runtime for both CPUs and GPUs. ### Why ONNX models The [Open Neural Network Exchange](http://onnx.ai/) (ONNX) is an open standard for representing machine learning models. The biggest advantage of ONNX is that it allows interoperability across different open source AI frameworks, which itself offers more flexibility for AI frameworks adoption. ### Why ONNX Runtime Web With ONNX Runtime Web, web developers can score models directly on browsers with various benefits including reducing server-client communication and protecting user privacy, as well as offering install-free and cross-platform in-browser ML experience. ONNX Runtime Web can run on both CPU and GPU. On CPU side, [WebAssembly](https://developer.mozilla.org/en-US/docs/WebAssembly) is adopted to execute the model at near-native speed. ONNX Runtime Web complies the native ONNX Runtime CPU engine into WebAssembly backend by using Emscripten, so it supports most functionalities native ONNX Runtime offers, including full ONNX operator coverage, multi-threading, [ONNX Runtime Quantization](https://www.onnxruntime.ai/docs/how-to/quantization.html) as well as [ONNX Runtime Mobile](https://onnxruntime.ai/docs/tutorials/mobile/). For performance acceleration with GPUs, ONNX Runtime Web leverages WebGL, a popular standard for accessing GPU capabilities. We are keeping improving op coverage and optimizing performance in WebGL backend. See [Compatibility](#Compatibility) and [Operators Supported](#Operators) for a list of platforms and operators ONNX Runtime Web currently supports. ## Usage Refer to [ONNX Runtime JavaScript examples](https://github.com/microsoft/onnxruntime-inference-examples/tree/main/js) for samples and tutorials. ## Documents ### Developement Refer to the following links for development information: - [Development](../README.md#Development) - [Build](../README.md#Build-2) - [Test](../README.md#Test) - [Debugging](../README.md#Debugging) - [Generating Document](../README.md#Generating-Document) ### Compatibility | OS/Browser | Chrome | Edge | Safari | Electron | Node.js | | :--------------: | :---------: | :---------: | :---------: | :---------: | :-----: | | Windows 10 | wasm, webgl | wasm, webgl | - | wasm, webgl | wasm | | macOS | wasm, webgl | wasm, webgl | wasm, webgl | wasm, webgl | wasm | | Ubuntu LTS 18.04 | wasm, webgl | wasm, webgl | - | wasm, webgl | wasm | | iOS | wasm, webgl | wasm, webgl | wasm, webgl | - | - | | Android | wasm, webgl | wasm, webgl | - | - | - | ### Operators #### WebAssembly backend ONNX Runtime Web currently support all operators in [ai.onnx](https://github.com/onnx/onnx/blob/main/docs/Operators.md) and [ai.onnx.ml](https://github.com/onnx/onnx/blob/main/docs/Operators-ml.md). #### WebGL backend ONNX Runtime Web currently supports a subset of operators in [ai.onnx](https://github.com/onnx/onnx/blob/main/docs/Operators.md) operator set. See [operators.md](./docs/operators.md) for a complete, detailed list of which ONNX operators are supported by WebGL backend. ## License License information can be found [here](https://github.com/microsoft/onnxruntime/blob/main/README.md#license).