优化结构
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@@ -0,0 +1,260 @@
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package websocket
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import (
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"errors"
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"net/http"
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"strings"
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"sync"
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"time"
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melody "github.com/olahol/melody"
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"kra/app/system/internal/conf"
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platformws "kra/pkg/websocket"
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)
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// Server is the system-owned WebSocket endpoint. Business modules can attach
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// handlers and publish messages without depending on Gin or Melody directly.
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type Server struct {
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mu sync.RWMutex
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current *platformws.Server
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path string
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messageHandlers []func(*melody.Session, []byte)
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binaryHandlers []func(*melody.Session, []byte)
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connectHandlers []func(*melody.Session)
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disconnectHandlers []func(*melody.Session)
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closed bool
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}
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func New(runtime *conf.Runtime) (*Server, func(), error) {
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s := &Server{}
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s.Replace(runtime)
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var unsubscribe func()
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if runtime != nil {
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unsubscribe = runtime.Subscribe(func(_ *conf.Data, _ *conf.AdminBackend) { s.Replace(runtime) })
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}
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return s, func() {
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if unsubscribe != nil {
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unsubscribe()
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}
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s.mu.Lock()
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s.closed = true
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current := s.current
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s.current = nil
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s.mu.Unlock()
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if current != nil {
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_ = current.Close()
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}
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}, nil
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}
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func (s *Server) Replace(runtime *conf.Runtime) {
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var config *conf.AdminBackend_WebSocket
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if runtime != nil && runtime.Admin() != nil {
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config = runtime.Admin().Websocket
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}
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if config == nil {
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config = &conf.AdminBackend_WebSocket{}
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}
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s.mu.Lock()
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if s.closed {
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s.mu.Unlock()
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return
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}
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previous := s.current
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if !config.Enabled {
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s.current = nil
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s.path = ""
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s.mu.Unlock()
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if previous != nil {
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_ = previous.Close()
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}
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return
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}
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next := platformws.New(platformws.Config{
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WriteWait: duration(config.WriteWait, 10*time.Second),
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PongWait: duration(config.PongWait, 60*time.Second),
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PingPeriod: duration(config.PingPeriod, 54*time.Second),
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MaxMessageSize: config.MaxMessageSize,
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MessageBufferSize: int(config.MessageBufferSize),
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ConcurrentMessageHandling: config.ConcurrentMessageHandling,
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AllowOrigins: config.AllowOrigins,
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})
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for _, handler := range s.messageHandlers {
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next.OnMessage(handler)
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}
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for _, handler := range s.binaryHandlers {
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next.OnBinaryMessage(handler)
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}
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for _, handler := range s.connectHandlers {
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next.OnConnect(handler)
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}
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for _, handler := range s.disconnectHandlers {
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next.OnDisconnect(handler)
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}
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s.path = strings.TrimSpace(config.Path)
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if s.path == "" {
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s.path = "/ws"
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} else if !strings.HasPrefix(s.path, "/") {
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s.path = "/" + s.path
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}
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s.current = next
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s.mu.Unlock()
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if previous != nil {
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_ = previous.Close()
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}
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}
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func duration(value interface{ AsDuration() time.Duration }, fallback time.Duration) time.Duration {
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if value == nil {
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return fallback
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}
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if result := value.AsDuration(); result > 0 {
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return result
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}
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return fallback
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}
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func (s *Server) Enabled() bool {
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if s == nil {
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return false
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}
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s.mu.RLock()
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defer s.mu.RUnlock()
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return s.current != nil
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}
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func (s *Server) Path() string {
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if s == nil {
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return ""
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}
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s.mu.RLock()
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defer s.mu.RUnlock()
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return s.path
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}
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func (s *Server) HandleRequest(w http.ResponseWriter, r *http.Request) error {
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if s == nil {
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return errors.New("websocket server is disabled")
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}
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s.mu.RLock()
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current := s.current
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s.mu.RUnlock()
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if current == nil {
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return errors.New("websocket server is disabled")
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}
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return current.HandleRequest(w, r)
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}
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func (s *Server) HandleRequestWithKeys(w http.ResponseWriter, r *http.Request, keys map[string]any) error {
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current, err := s.active()
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if err != nil {
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return err
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}
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return current.HandleRequestWithKeys(w, r, keys)
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}
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func (s *Server) Broadcast(message []byte) error {
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if s == nil {
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return errors.New("websocket server is disabled")
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}
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s.mu.RLock()
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current := s.current
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s.mu.RUnlock()
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if current == nil {
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return errors.New("websocket server is disabled")
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}
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return current.Broadcast(message)
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}
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func (s *Server) BroadcastBinary(message []byte) error {
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if s == nil {
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return errors.New("websocket server is disabled")
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}
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s.mu.RLock()
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current := s.current
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s.mu.RUnlock()
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if current == nil {
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return errors.New("websocket server is disabled")
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}
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return current.BroadcastBinary(message)
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}
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func (s *Server) Sessions() ([]*melody.Session, error) {
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current, err := s.active()
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if err != nil {
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return nil, err
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}
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return current.Sessions()
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}
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func (s *Server) Len() int {
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current, err := s.active()
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if err != nil {
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return 0
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}
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return current.Len()
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}
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func (s *Server) Send(session *melody.Session, message []byte) error {
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current, err := s.active()
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if err != nil {
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return err
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}
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return current.Send(session, message)
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}
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func (s *Server) SendBinary(session *melody.Session, message []byte) error {
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current, err := s.active()
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if err != nil {
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return err
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}
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return current.SendBinary(session, message)
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}
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func (s *Server) active() (*platformws.Server, error) {
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if s == nil {
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return nil, errors.New("websocket server is disabled")
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}
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s.mu.RLock()
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current := s.current
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s.mu.RUnlock()
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if current == nil {
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return nil, errors.New("websocket server is disabled")
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}
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return current, nil
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}
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func (s *Server) OnMessage(handler func(*melody.Session, []byte)) {
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if s == nil || handler == nil {
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return
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}
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s.mu.Lock()
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s.messageHandlers = append(s.messageHandlers, handler)
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current := s.current
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if current != nil {
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current.OnMessage(handler)
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}
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s.mu.Unlock()
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}
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func (s *Server) OnBinaryMessage(handler func(*melody.Session, []byte)) {
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if s == nil || handler == nil {
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return
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}
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s.mu.Lock()
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s.binaryHandlers = append(s.binaryHandlers, handler)
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if s.current != nil {
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s.current.OnBinaryMessage(handler)
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}
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s.mu.Unlock()
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}
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func (s *Server) OnConnect(handler func(*melody.Session)) {
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if s == nil || handler == nil {
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return
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}
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s.mu.Lock()
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s.connectHandlers = append(s.connectHandlers, handler)
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if s.current != nil {
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s.current.OnConnect(handler)
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}
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s.mu.Unlock()
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}
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func (s *Server) OnDisconnect(handler func(*melody.Session)) {
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if s == nil || handler == nil {
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return
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}
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s.mu.Lock()
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s.disconnectHandlers = append(s.disconnectHandlers, handler)
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if s.current != nil {
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s.current.OnDisconnect(handler)
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}
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s.mu.Unlock()
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}
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