feat: 迁移区服分析与游戏区服查询
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@@ -0,0 +1,198 @@
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package business
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import (
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"context"
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"math/big"
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"sort"
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"strings"
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"time"
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"github.com/go-kratos/kratos/v3/errors"
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)
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var (
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ErrServerAnalysisGame = errors.BadRequest("SW_SERVER_ANALYSIS_GAME", "请选择游戏")
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ErrServerOptionsUnavailable = errors.BadRequest("SW_SERVER_OPTIONS_UNAVAILABLE", "游戏或区服数据尚未接入")
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)
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type ServerAnalysisKey struct {
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SourceDB string
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GameID int64
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ServerNum string
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}
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type ServerAnalysisFilter struct {
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AnalyticsFilter
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ServerNum string
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}
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type ServerAnalysisRow struct {
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ServerAnalysisKey
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GameName, ServerName string
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OpenTime *int64
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Counts PortraitCounts
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Pay, ARPU string
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}
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type ServerAnalysisData struct {
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Rows []*ServerAnalysisRow
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Available bool
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}
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type ServerAnalysisPage struct {
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ServerAnalysisData
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Total int64
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Summary *ServerAnalysisRow
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Begin, End string
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}
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type ServerOption struct {
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Number, Name string
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OpenTime *int64
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}
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type ServerAnalysisRepo interface {
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Aggregate(context.Context, AnalyticsScope, ServerAnalysisFilter) (*ServerAnalysisData, error)
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Servers(context.Context, []string, []string, string, int) ([]*ServerOption, error)
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}
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type ServerAnalysisUsecase struct {
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repo ServerAnalysisRepo
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accounts *AccountUsecase
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preferences *UserPreferenceUsecase
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now func() time.Time
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}
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func NewServerAnalysisUsecase(repo ServerAnalysisRepo, accounts *AccountUsecase, preferences *UserPreferenceUsecase) *ServerAnalysisUsecase {
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return &ServerAnalysisUsecase{repo: repo, accounts: accounts, preferences: preferences, now: time.Now}
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}
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func (uc *ServerAnalysisUsecase) Servers(ctx context.Context, sources, games []string, keyword string, limit int) ([]*ServerOption, error) {
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if _, _, err := uc.accounts.actor(ctx); err != nil {
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return nil, err
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}
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if len(games) == 0 {
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return nil, ErrServerAnalysisGame
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}
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if limit <= 0 {
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limit = 50
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}
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if limit > 100 {
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limit = 100000
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}
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return uc.repo.Servers(ctx, sources, games, strings.TrimSpace(keyword), limit)
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}
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func (uc *ServerAnalysisUsecase) List(ctx context.Context, f ServerAnalysisFilter, page, size int) (*ServerAnalysisPage, error) {
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actor, account, err := uc.accounts.actor(ctx)
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if err != nil {
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return nil, err
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}
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if len(f.GameNames) == 0 {
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return nil, ErrServerAnalysisGame
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}
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pref, err := uc.preferences.Current(ctx)
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if err != nil {
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return nil, err
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}
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if f.StartDate == nil || f.EndDate == nil {
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now := uc.now().In(portraitLocation)
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day := time.Date(now.Year(), now.Month(), now.Day(), 0, 0, 0, 0, portraitLocation)
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f.StartDate, f.EndDate = &day, &day
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}
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if f.EndDate.Before(*f.StartDate) {
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return nil, ErrAnalyticsDateOrder
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}
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f.Begin, f.End = f.StartDate.Format("2006-01-02"), f.EndDate.Format("2006-01-02")
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f.ServerNum = strings.TrimSpace(f.ServerNum)
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viewer := portraitUserScope(account)
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viewer.All = actor.AuthorityID == 888
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data, err := uc.repo.Aggregate(ctx, AnalyticsScope{Viewer: viewer, IncludeSub: pref.IncludeSubPromote, IDCardDedup: pref.IDCardDedup}, f)
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if err != nil {
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return nil, err
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}
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out := &ServerAnalysisPage{ServerAnalysisData: ServerAnalysisData{Rows: []*ServerAnalysisRow{}, Available: data.Available}, Begin: f.Begin, End: f.End}
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if !data.Available {
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return out, nil
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}
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rows := make([]*ServerAnalysisRow, 0, len(data.Rows))
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summary := &ServerAnalysisRow{ServerName: "合计"}
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sumPay := new(big.Rat)
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for _, row := range data.Rows {
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if strings.TrimSpace(row.ServerNum) == "" {
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continue
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}
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row.Counts = analyticsCap(row.Counts)
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pay, err := portraitNumber(row.Pay)
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if err != nil {
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return nil, err
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}
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row.Pay = portraitDecimal(pay, 2)
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pay, _ = portraitNumber(row.Pay)
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// 未指定区服时忽略全零行;指定区服仍只返回报表中已有的分组。
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if f.ServerNum == "" && row.Counts.Register == 0 && row.Counts.Active == 0 && row.Counts.Pay == 0 && pay.Sign() == 0 {
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continue
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}
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row.ARPU = analyticsRatio(pay, row.Counts.Active, false)
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summary.Counts = analyticsAdd(summary.Counts, row.Counts)
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sumPay.Add(sumPay, pay)
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rows = append(rows, row)
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}
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summary.Pay = portraitDecimal(sumPay, 2)
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summary.ARPU = analyticsRatio(sumPay, summary.Counts.Active, false)
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out.Summary, out.Total = summary, int64(len(rows))
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if err := sortServerAnalysis(rows, f.SortField, f.Ascending); err != nil {
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return nil, err
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}
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if page < 1 {
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page = 1
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}
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if size <= 0 || size > 500 {
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size = 500
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}
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if page > len(rows)/size+1 {
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return out, nil
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}
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from := (page - 1) * size
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if from < len(rows) {
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out.Rows = rows[from:min(from+size, len(rows))]
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}
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return out, nil
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}
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func sortServerAnalysis(rows []*ServerAnalysisRow, field string, ascending bool) error {
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values := map[*ServerAnalysisRow]*big.Rat{}
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for _, row := range rows {
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var n *big.Rat
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var err error
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switch field {
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case "openTime":
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v := int64(0)
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if row.OpenTime != nil {
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v = *row.OpenTime
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}
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n = big.NewRat(v, 1)
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case "newRegisterCount":
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n = big.NewRat(row.Counts.Register, 1)
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case "activeCount":
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n = big.NewRat(row.Counts.Active, 1)
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case "payUserCount":
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n = big.NewRat(row.Counts.Pay, 1)
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case "arpu":
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n, err = portraitNumber(row.ARPU)
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default:
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n, err = portraitNumber(row.Pay)
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}
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if err != nil {
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return err
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}
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values[row] = n
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}
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sort.SliceStable(rows, func(i, j int) bool {
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a, b := rows[i], rows[j]
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if c := values[a].Cmp(values[b]); c != 0 {
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if ascending {
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return c < 0
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}
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return c > 0
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}
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if a.ServerNum != b.ServerNum {
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return strings.TrimSpace(a.ServerNum) < strings.TrimSpace(b.ServerNum)
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}
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if a.SourceDB != b.SourceDB {
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return a.SourceDB < b.SourceDB
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}
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return a.GameID < b.GameID
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})
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return nil
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}
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